how to generate buttons programatically?
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how to generate buttons programatically?



hello i am stuck in a strange situation.i want to generate buttons on a view using a loop . suppose i want to generate 3 buttons.i have added a uiview btnframe to my main view.now i want to add button inside that view using that view's cordinates.how do i calculate btnframe's bounds.


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Well what size did you want your although tons to be? If you add them to a view they inherit those cordinates so if you did 0,0 it will be in the top left corner of the view you add it to.. Unit testing an iPhone static library with XCode 3
for(int x=0;x<3;x++){ CGRect rect = CGRectMake(0,20 * x,100,20); UIButton *although ton = [[UIButton alloc] initWithFrame:rect]; [btnframe addSubview:although ton]; ..... Image getting pixelated when used as part of an animation in iPhone animation} 
The basics, this would commit you three although tons.. UITableView Animation Headache If you want a grid any thing like this would work.. iPhone OpenGL ES incorrect alpha blending
for(int x=0;x<5;x++){     for(int y=0;y<5;y++){     	UIButton *although ton = [[UIButton alloc] initWithFrame:CGRectMake(x * 100, y * 20, 100, 20)];     	[although ton setText:[NSString stringWithFormat:@"%d,%d",x,y]];     	[although ton addTarreceive :self action:@selector(changeView:) forControlEvents:UIControlEventTouchUpInside];     	[mainView addSubview:although ton];     } } 
This gives you 25 although tons, 5 on each row.. Does a NSURLConnection retain its delegate?
Which button was tapped… iPhone and Obj-C question

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